Featured Projects

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FitXR

2022 - 2025

Senior Unity Engineer at FitXR

Unity - XR

Transform your workout into an out-of-this world XR experience where high-energy fun meets real results.

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Dreal

2021

Lead Engineer at Virtual Projects

Unity - AR

DREAL is an immersive-technology studio crafting AR spectacles and interactive experiences that let audiences feel, explore, and experience with wonder and play.

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Roald Amundsen Museum VR

2020

VR Developer at Glitch Studios

Unity - Oculus & Steam VR

Using high-resolution photogrammetry, I digitally reconstructed both the interior and exterior of Roald Amundsen’s home, turning it into an immersive VR/web & mobile app experience where users can explore his house, handle digitized artifacts, access archival media, and step back in time to 1928 from anywhere in the world.

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Delta's Digital Exhibition

2020

VR Developer at Glitch Studios

Unity - WebGL

Developing a WebGL-powered browser interactive exhibition during the COVID-19 pandemic, I engineered Delta’s fully immersive online showroom — no plugins or installs required — featuring a guided virtual hostess, seamless global loading via CDN, and sample products modeled from CAD/assets.

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Eidsvoll 1814

2020

VR Developer at Glitch Studios

Unity - Oculus Go

With an immersive 360° photosphere experience, I transformed the historical Eidsvoll Manor into a narrative-driven VR journey—placing green-screen actors and photogrammetric artifacts within high-fidelity interiors to let audiences meet echoes of history and explore as if they’d stepped into 1814.

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Kon-Tiki VR

2019

VR Developer at Glitch Studios

Unity - Oculus Go

Using 6K 360° animation and ambisonic audio, I recreated the Kon-Tiki raft in VR, allowing users to join Thor Heyerdahl’s Pacific expedition with immersive visuals, narrative voice-over, and rich environmental detail on mobile VR devices.

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Canoe VR

2019

Software & Game Developer at Codemodeon

Unity - Multiplayer - HTC Vive

By integrating sensor-equipped paddles and a real kayak shell into a VR environment, I developed Canoe, a one- or two-player immersive navigation challenge where participants must coordinate to paddle through courses, chase high scores, and see their results on a leaderboard.

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Selpak Professional VR

2019

Software & Game Developer at Codemodeon

Unity - HTC Vive + Android + iOS

Developed a dual-platform VR/Product Simulation tool for Selpak Professional that lets prospective clients explore real-life usage environments (a restaurant kitchen and a public toilet), comparing different tissue, dispenser, and napkin products via interactive immersion—on both high-end devices and smartphones (iOS & Android).

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Beatmodeon VR

2019

Software & Game Developer at Codemodeon

Unity - HTC Vive + Oculus Rift

Created Beatmodeon, a rhythm-based immersive game where players slash boxes in sync with music using virtual sabers, built within a visually stunning interactive environment.

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Facematik

2017

Software & Game Developer Intern at Codemodeon

Unity - AR

Facematik is a themed PhotoBooth application that transforms event participants into characters like Mona Lisa, a vampire, or your brand’s mascot using 12 custom filters, while instantly printing and emailing branded photo frames to each guest.

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Magic Arena Online

2016

Software Engineering Student at Izmir University of Economics

Unity - Multiplayer PC Game

`Network Programming in Computer Games` course project. Third person multiplayer arena war game. Powered with Unity Networking.

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Gravity

2018

Software Engineering Student at Izmir University of Economics

Unity - 2D Mobile Game

`Mobile Game Development` course project. Endless hyper casual 2D game.

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Mr. P

2017

Software Engineering Student at Izmir University of Economics

Unity - PC Game

`Advanced Game Development` course project. Third person platformer PC game. Modeled with Blender3D.

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Flying Island

2016

Software Engineering Student at Izmir University of Economics

Unity - 3D Mobile Game

`Introduction to Game Development` course project. Modeled with Blender3D.

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Hololens Game Prototype

2017

Microsoft Student Partner

Unity - Mixed Reality Game

A mixed reality game prototype I developed when I was a Microsoft Student Partner. Target device was Hololens v1.

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Dungeon Online

2016

Software Engineering Student at Izmir University of Economics

Unity - Multiplayer PC Game

`Network Programming in Computer Games` course project. Multiplayer top-down arena shooter game. Powered with Unity Network & Photon Network.

Other Projects

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Vehicle Repair Management System

2016

Software Engineering Student at Izmir University of Economics

Software Specification and Design Document

Software Specification and Design course project. Vehicle Repair Management System designed to improve all vehicle repair shop businesses.

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Bestaurant

2016

Software Engineering Student at Izmir University of Economics

Software Project Management Document

Software Project Management course project. Bestaurant application makes it easier for customers to reach better quality restaurants and improves restaurant owners' business.

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Teknoseyir 2.0

2014

Windows 10 UWP

Customized teknoseyir.com social application. Released for Windows Store 8.1, Windows Phone 8.1 and Windows 10 universal app market.

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Download Upload Time Calculator

2014

Windows 10 UWP

Download-Upload time calculator application. Released for Windows Store 8.1, Windows Phone 8.1 and Windows 10 universal app market.

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Steam Ball

2016

Unity - Windows 10 UWP

3D casual platform game. Released for Windows 10 universal app market.

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Warrior 3D Model

2016

Software Engineering Student at Izmir University of Economics

Blender - 3D Modeling

`3D Modeling in Computer Games` course project.

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Zombie 3D Animation

2016

Software Engineering Student at Izmir University of Economics

Blender - 3D Animation

`Animation in Computer Games` course project.